Documentation

Complete step-by-step reference for all Showcase Studio features. Use the sidebar to jump to any section.

Getting Started

Requirements

  • Blender 4.0 or later
  • Cycles or EEVEE render engine
  • Windows, macOS, or Linux

Installation

1

Download the zip

Do not unzip — Blender installs directly from the zip archive.

2

Open Blender Preferences

Go to Edit → Preferences → Add-ons.

3

Install from Disk

Click Install from Disk, navigate to the downloaded zip, and confirm.

4

Enable the add-on

Search for "Showcase Studio" and tick the checkbox.

Finding the Panel

Open the 3D Viewport, press N to open the N-panel, then click the Showcase tab.

Quick Setup (One-Click)

Lite

The Setup Showcase button runs lighting, camera framing, and background setup in a single click.

ℹ️

In Pro and Ultimate, Setup Showcase also applies Depth of Field automatically if DOF is enabled in the panel.

Steps

1

Select your object

Click the mesh or armature you want to showcase. For armatures, the add-on uses all child meshes automatically.

2

Click Setup Showcase

Found at the top of the Showcase panel. Creates lights, positions the camera, and applies the background.

3

Switch to Rendered viewport

Press Z and choose Rendered, or click the sphere icon in the viewport header.

Print Ready panel overview

Lighting

LitePro

Choose a preset and click Apply Lighting. All lights are created in a dedicated collection and auto-scaled to the active object's bounding sphere — so the same preset produces consistent results on any size asset.

Settings

SettingTypeDescription
Lighting PresetDropdownSelect from Basic presets (Lite) or all presets (Pro/Ultimate)
Intensity ProSlider 0.1–5.0×Global brightness multiplier for all showcase lights. ⚡ live — updates viewport instantly

Basic Presets Lite

🎯
Three-Point ClassicIndustry-standard key, fill, and rim. Versatile for any subject.
🔦
Single KeyOne hard light with no fill. Dramatic shadows and strong contrast.
☀️
High KeyBright, even, near-shadowless. Clean product and portfolio look.
Flat NeutralSingle large frontal softbox. Minimal depth, useful for game icons.

Studio Presets Pro

🎭
Rembrandt45° key creates a triangle of light on the shadow side. Classic portrait technique.
🦋
ButterflyKey directly above. Creates a small shadow under the nose. Glamour style.
SplitOne side fully lit, one fully dark. Bold and graphic.
💫
Broad RimTwo rim lights behind the subject create glowing outlines.
Soft BeautyBeauty-dish simulation. Very soft and flattering diffuse light.

Cinematic Presets Pro

🎬
Low Key DarkSingle hard spotlight. Film noir atmosphere.
🌟
Backlit SilhouetteStrong backlight creates glowing edges against dark fill.
🌅
Golden HourWarm orange key, cool blue sky fill. Sunset outdoors feel.
💜
Neon Dual RimCyan and magenta rim lights. Cyberpunk / neon aesthetic.

Product Photography Presets Pro

📦
Product SoftboxDual softboxes at 45°. Standard commercial product setup.
💎
Jewelry SparkleSmall high-intensity sources for sharp specular highlights.
💻
Electronics CleanCool balanced lighting. The Apple product-shot aesthetic.
💡

Lights are deleted and recreated each time you Apply Lighting — switching presets always produces a clean result with no leftover lights.

Camera & Framing

Lite

Click Frame Object to position the showcase camera. Camera distance is calculated automatically from the object's bounding sphere — no guessing required.

Settings

SettingTypeDescription
Angle PresetDropdownChoose one of 8 standard angles or Custom to enter values manually
Custom AzimuthAngle °Horizontal rotation around the object. Shown only when Angle = Custom
Custom ElevationAngle °Vertical tilt. Negative values look up at the object. Shown only when Angle = Custom
Focal Length20–200 mmCamera lens. ⚡ live — repositions camera and updates lens instantly
Padding0–50 %Space around the object edges. ⚡ live — reframes the camera instantly

Angle Presets

🎯
Front 3/4Most common portfolio angle. Shows depth and form.
📐
IsometricEqual parts front, side, and top. Classic game-art view.
➡️
Side ProfileDirect side view. Useful for vehicles, weapons, silhouettes.
⬇️
Top DownLooking straight down. Great for maps, layouts, icons.
⬆️
Hero / Low AngleLooking up at the subject. Dramatic and heroic.
🔲
Front ViewStraight-on from the front. Face shots, UI mockups.
↩️
Back 3/4Rear three-quarter. Shows back of characters, armor, vehicles.
🎛️
CustomEnter any azimuth and elevation angle manually.

Background

LitePro

Click Apply Background to set the scene world shader and optionally create a floor plane sized to the object.

Background Types

TypeControlsDescription
Solid ColorColor pickerSingle flat color applied via world shader nodes
GradientTop & bottom colorsVertical gradient from bottom to top — natural studio sweep feel
TransparentAlpha-transparent background. Renders a PNG with no background for compositing
HDRI ProFile path, Rotation, StrengthLoad any .hdr or .exr as environment lighting and background

HDRI Environment Pro

1

Set HDRI file path

Click the folder icon and select your .hdr or .exr file.

2

Adjust Rotation and Strength

Rotation spins the environment. Strength controls overall brightness.

3

Click Apply HDRI

Loads the image into Blender's world nodes and applies it as environment lighting and visible background.

Floor Plane

SettingTypeDescription
Show FloorToggleCreates a shadow-catcher floor plane sized to the object's bounding sphere
Floor TypeDropdownFlat — simple square. Cyclorama — curved infinity cove with seamless wall.
Glossiness0–10 = matte shadow catcher only. 1 = perfect mirror reflection.
💡

In Batch Rendering, the floor is repositioned under each object automatically before every render.

Depth of Field

Pro

This feature requires Showcase Studio Pro or Ultimate.

Showcase Studio calculates the correct f-stop from the object's measured depth, so DOF always looks appropriate regardless of object size or distance. No thin-lens formulas required.

Settings

SettingTypeDescription
Enable DOFToggleTurns on camera depth of field. When off, all DOF settings are ignored.
DOF IntentDropdownHow much blur to apply — see Intent Levels below
Focus RuleDropdownWhere the sharpest point sits: Center, Front Third, or Front Quarter
Manual OverrideToggleWhen on, ignores the calculated f-stop and uses your Manual F-Stop value instead
F-Stop (Manual)0.95–128Manual aperture value. Active only when Manual Override is on. ⚡ live
Calculated F-StopRead-onlyThe f-stop computed from object depth and intent. For reference only.
Bokeh Blades0–16Aperture blade count. 0 = circular. 5–8 = natural polygon bokeh. ⚡ live

Intent Levels

IntentEffect
NoneDOF disabled — everything in the scene is equally sharp.
Everything SharpDOF on but calculated to keep the entire object in focus. Subtle optically-correct depth.
SubtleSlight softening at the very front and back. Recommended default for portfolio renders.
DramaticNoticeable bokeh falloff — portrait-photography style. Works best on characters and medium-depth objects.
Extreme ShallowVery narrow focus plane — macro or artistic. Most of the object will be blurred.

Applying DOF

Click Apply DOF in the panel, or include it automatically via Setup Showcase when Enable DOF is checked. In Batch Rendering, DOF is re-applied per object automatically.

Render & Output

Lite

Configure render quality, output location, and file format from the Render panel.

Render Profiles

ProfileDescription
PreviewLow samples, fast. For quick iteration and checking framing.
PortfolioBalanced quality and speed. The default for publishing finished work.
FinalMaximum samples and quality settings. Use for print or high-quality delivery.
Social 1:1Square (1080×1080) optimised for Instagram and social feeds.
Social 9:16Vertical for Stories, TikTok, and mobile-first content.
Social 16:9Widescreen for YouTube thumbnails and banner images.
CustomNo settings changed — uses whatever is set in Blender's render properties.

Output Settings

SettingTypeDescription
Output DirectoryPathFolder where renders are saved. Blender path tokens (//) supported.
Output FormatDropdownPNG, JPEG, EXR, WebP, etc. Sets both render format and file extension.
Name TemplateTextFilename pattern. Tokens like {object}, {preset}, {angle} are replaced automatically.

Test Render vs Full Render

  • Test Render — renders at half resolution to check lighting and framing quickly.
  • Full Render — renders at full resolution and saves to the Output Directory.

GOBO Shadow Patterns

Pro

This feature requires Showcase Studio Pro or Ultimate.

ℹ️

A GOBO (Go Between) is a physical panel with cutouts placed in front of a studio light to project shaped shadows onto a subject or background. In Showcase Studio, the GOBO system is a dedicated area light driven by a procedural shader — no texture files needed, all patterns are generated in-engine.

Library Generation

Before using GOBO patterns, generate the texture library once. This bakes all 12 procedural patterns to disk and takes approximately 15 seconds.

1

Open the GOBO Shadows panel

Found in the Lighting section of the Showcase Studio panel (Pro/Ultimate only).

2

Click Generate GOBO Library

Blender processes each pattern. A progress indicator shows in the status bar.

3

Wait ~15 seconds

Once complete, the panel shows “Library Ready” and all 12 patterns become selectable.

4

Library persists across files

Textures are saved to disk next to the extension folder. Opening a new .blend file does not require regenerating.

💡

If you reinstall Blender or move to a new machine, click Regenerate GOBO Library to rebuild it. The old library is replaced automatically.

Enabling GOBO

Toggle the GOBO Shadows checkbox in the panel header. When enabled, a GOBO light object is created automatically scaled to match the active object’s bounding sphere. When disabled, the GOBO light is removed from the scene.

💡

The GOBO light is also removed when you run Clean Up.

Pattern Selection

SettingTypeDescription
Category FilterDropdownFilter the pattern list: All, Architectural, Natural, Geometric, Studio, or Artistic.
PatternDropdownThe shadow pattern to project. Selecting a new pattern applies it immediately.

Architectural

🛷
Venetian BlindsHorizontal slats — classic film noir striped shadows.
🏠
Window Frame (Single)Single pane with frame — cross-shaped shadow cast.
🧱
Brick WallRows of rectangular light shapes — industrial feel.

Natural

🌿
Tree BranchesDappled light filtering through branches and leaves.
🍃
Dense FoliageHeavy leaf coverage — deep forest scattered light.
Cloud DappleSoft large-scale variation as if filtered through clouds.

Geometric

📐
Diagonal SlashesSharp diagonal lines — dynamic and graphic.
Perforated GridCircular dots like light through perforated metal.
🔷
Hexagon MeshHoneycomb pattern — tech and sci-fi feel.

Studio & Artistic

💡
Spotlight CircleCircular pool with soft edges — stage lighting feel.
🚪
Barn DoorsRectangular slit as if through studio barn doors.
🎭
Abstract OrganicFlowing organic shapes — artistic shadow effect.

Pattern Adjustments

SettingDefaultDescription
RotationRotate the pattern within the projected light. Range −360° to +360°. ⚡ live
Scale1.0Scale the pattern. 1.0 = fills the light area. >1.0 zooms in (larger shadow features). <1.0 zooms out (smaller, more repeated). ⚡ live
Softness0.0Blend shadow edges. 0 = sharp hard cutout. 0.5 = soft gradient. 1.0 = invisible. ⚡ live

Light Position

Controls where the GOBO light sits relative to the object. Moving the light automatically rescales its size and compensates energy to maintain consistent shadow coverage.

SettingDefaultDescription
Azimuth OffsetRotate the light’s orbital position around the object. Range −180° to +180°.
Elevation60°Vertical angle of the light. 90° = directly above, 5° = nearly at ground level.
Distance Scale1.0Move the light closer or farther. Increasing distance enlarges the light and boosts energy to maintain shadow size and brightness.

Light Settings

SettingDefaultDescription
Light Power500 WEnergy of the GOBO area light in watts. Increase for brighter, more visible shadow patterns.
SpreadAngular beam spread. Keep low (1–5°) for sharp shadows. Higher values soften and eventually dissolve the pattern entirely.
Light SizeautoPhysical size of the area light in metres. Set at creation based on object size. Changing it re-normalises the projected pattern automatically.
ℹ️

Spread vs. Softness: Use Softness to blur pattern edges while keeping the beam focused. Use Spread to widen the beam — high spread dissolves the shadow and makes the light behave like a regular area light.

Custom Image

Use any image file as a GOBO mask instead of the built-in library.

SettingTypeDescription
Use Custom ImageToggleSwitches from the procedural library to a user-supplied image file.
Custom Image PathFile pathPNG or JPG to project. Black areas = shadow, white areas = lit.
💡

Use a pure black-and-white PNG for sharpest results. Grey values produce partial shadows. Avoid JPEG — compression artefacts create visible noise in the shadow pattern.

Tips & Best Results

ℹ️
  • Pair Venetian Blinds with Low Key Dark or Split preset for an instant film noir look.
  • Use Spotlight Circle with a dark background to simulate a stage performance shot.
  • Increase Distance Scale above 1.5 to project the shadow across a larger area — useful when you want the pattern on both the object and the background wall.
  • Softness 0.4–0.6 turns any hard pattern into a subtle ambient mood effect rather than a graphic cutout.
  • For turntable animations, the GOBO light is fixed to the world — shadow patterns remain stationary as the object rotates.

Turntable Animation

Pro

This feature requires Showcase Studio Pro or Ultimate.

Creates a smooth 360° camera orbit. The camera is parented to a pivot empty that rotates — the object itself is never moved.

Settings

SettingTypeDescription
FramesIntTotal animation length. 120 frames at 24 fps = 5-second turntable.
FPSIntSets the scene frame rate. Match to your delivery format.
Elevation VariationFloat °Amplitude of a sine-wave elevation arc during orbit. 0 = flat circle.
EasingDropdownLinear, Ease In/Out, or Smooth Step (very smooth S-curve).

Steps

1

Set up your scene

Apply lighting and framing before creating the turntable.

2

Configure settings

Set Frames, FPS, Elevation Variation, and Easing in the Turntable panel.

3

Click Create Turntable

A pivot empty is created at the object centre, the camera is parented to it, and rotation keyframes are added.

4

Preview in viewport

Press Space to play the animation and check the orbit.

5

Click Render Turntable

Renders the full animation as an image sequence to the Output Directory.

💡

Click Remove Turntable to unparent the camera, delete the pivot empty, and clear the animation. The camera returns to its standalone position.

Batch Rendering

Pro

This feature requires Showcase Studio Pro or Ultimate.

Add multiple objects to a queue and render them all in sequence. Before each render, camera, lighting, floor, and DOF are re-applied automatically for that specific object.

Building the Queue

1

Select objects in the viewport

Select one or more meshes or armatures using Shift+Click or A to select all.

2

Click Add Selected

All selected objects are added to the Batch Queue. Objects already in the queue are skipped.

3

Configure per-item options

Each item has: Enabled toggle, Clay pass checkbox, Wireframe pass checkbox.

Queue Management

ActionDescription
Move Up / DownReorder items using the arrow buttons next to the list
RemoveDeletes the selected item from the queue
Clear QueueRemoves all items at once
Reset to PendingMarks all Done or Failed items as Pending so they can be rendered again

What Happens Per Object

  1. Isolates the object (hides everything else)
  2. Applies the current Render Profile and safety settings
  3. Re-positions the camera using the active Angle Preset and Focal Length
  4. Recreates lights using the active Lighting Preset, scaled to this object
  5. Repositions the floor under this object's bounding box
  6. Recalculates and applies Depth of Field for this object (if enabled)
  7. Renders Normal pass, then Clay and Wireframe passes if enabled
  8. Saves each pass to Output Directory with the object name in the filename
  9. Restores visibility and moves to the next object

Status Indicators

StatusMeaning
PendingWaiting to be rendered
RenderingCurrently active in the queue
DoneRendered successfully
FailedRender was cancelled or encountered an error
SkippedItem was disabled or its object was deleted
ℹ️

Press Esc during a batch render to cancel. Items that have not started will be marked as Skipped. Already-completed renders are saved.

Contact Sheet

Pro

This feature requires Showcase Studio Pro or Ultimate.

Renders the active object from all 8 built-in angle presets and composites the results into a single grid image.

Steps

1

Set up your scene

Apply lighting and configure settings as you want the contact sheet to look. The current Lighting Preset is used for every angle.

2

Select the object

Click the mesh or armature to make it active.

3

Click Generate Contact Sheet

Renders from all 8 angles, then composites them into a grid.

4

Find the output

Saved to the Output Directory with "_contact_sheet" appended to the filename.

Post-Processing

Pro

This feature requires Showcase Studio Pro or Ultimate.

Glare, vignette, lens distortion, and watermark effects are applied non-destructively via Blender’s compositor. Each effect can be applied and removed independently. Use Remove All Effects to clear everything at once.

Glare & Bloom

You can add multiple glare layers — each entry in the glare list is a separate compositor Glare node with its own type and settings. Stack them for complex effects (e.g. fog glow + streaks).

SettingType / RangeDescription
Glare TypeDropdownFog Glow — soft halo around bright areas (classic bloom). Streaks — directional light rays. Ghosts — lens flare ghost orbs. Simple Star — four-point star burst.
Intensity0.0–1.0Brightness of the glow effect.
Threshold0.0–2.0Minimum pixel brightness to emit glow. Raise to 0.9–1.2 to limit to hottest highlights only.

Click Add Glare to append a new entry. Remove individual entries with the × button beside each.

💡

For a clean product look: one Fog Glow layer, Threshold 0.9, Intensity 0.3. For dramatic sci-fi: layer Fog Glow + Streaks.

Vignette

Darkens the edges of the image using an elliptical mask, drawing the viewer’s eye toward the center of the frame.

SettingType / RangeDescription
Intensity0.0–1.0Darkening strength at image edges. 0 = no effect, 1 = heavy dark border.
Invert Factor0.0–1.0Inverts the vignette color — at 1.0 edges brighten instead of darken.
Mask Size X / Y0.0–2.0Horizontal and vertical extent of the clear center ellipse. Larger = smaller vignette border.
Position X / Y0.0–1.0Center of the ellipse. Default 0.5 / 0.5 = image center.
Rotation0–360°Tilt the ellipse for asymmetric compositions.
Mask Input0.0–1.0Blend strength of the mask shape.
Mask Value0.0–1.0Brightness of the clear center area.

Click Apply Vignette to create or update the compositor nodes.

Lens Distortion

Simulates optical lens imperfections — barrel/pincushion warp and chromatic aberration. Adds subtle realism to otherwise clean CGI renders.

SettingType / RangeDescription
Enable Lens DistortionToggleActivates the lens distortion compositor node.
Distortion Amount−1.0 – +1.0Positive = barrel distortion (bulging outward). Negative = pincushion (pinching inward). Keep subtle: 0.05–0.1 for realism.
Dispersion0.0–1.0Chromatic aberration — separates RGB channels toward image edges. Adds a subtle vintage or anamorphic feel.
💡

Use small values: Distortion 0.05 and Dispersion 0.02 adds a natural camera feel without making distortion obvious.

Watermark

SettingType / RangeDescription
Watermark ImageFile pathPath to your watermark PNG (transparent background recommended)
PositionDropdown9 positions: Top / Center / Bottom × Left / Center / Right
Opacity0.0–1.0Transparency of the watermark overlay

Click Apply Watermark to add the image overlay to the compositor.

Remove All Effects

Click Remove All Effects to delete all Showcase Studio compositor nodes (glare, vignette, lens distortion, watermark) in one action. The base render output is unaffected.

Hardware Detection

Lite

Detects your GPU and CPU capabilities and recommends appropriate render settings.

1

Click Detect Hardware

Found in the Tools section of the panel.

2

View results

The panel shows: GPU availability, GPU type, CPU core count, recommended render engine, and denoiser support.

💡

Hardware info is cached after detection. If you change render hardware, run Detect Hardware again to update the cache.

Cleanup

Lite

The Cleanup button removes all objects created by Showcase Studio:

  • All showcase lights
  • The showcase camera
  • Floor and backdrop planes
  • Turntable pivot empty and keyframes
  • The Showcase Studio collection
ℹ️

Compositor effects (bloom, vignette, watermark) are not removed by Cleanup — use Remove All Effects in the Post-Processing panel for those.

Preset Packs

Ultimate

All preset packs are included in the Ultimate edition. They are bundled together — there is no separate purchase for individual packs.

The Ultimate edition adds 18 additional hand-crafted lighting presets across four packs, on top of the full Pro feature set.

Anime & Stylized Pack Ultimate

💫
Anime RimStrong backlight rim with soft frontal fill. Classic anime character look.
✏️
Cel ShadedSingle hard directional light. Works best with toon/NPR shaders.
🌸
Pastel SoftSoft pink and lavender tones. Dreamy kawaii aesthetic.
🎆
Vibrant PopBold yellow key with cyan fill. High-saturation pop-art energy.

Game Art Pack Ultimate

🎮
Inventory IconEven overhead lighting for UI icons and sprite renders.
🦸
Character SelectHeroic three-quarter lighting for character selection screens.
⚔️
Weapon ShowcaseDramatic key with specular rim. Highlights metallic surfaces.
🏔️
Environment PreviewSoft ambient with gentle sun. Natural look for dioramas.

Extended Cinematic Pack Ultimate

🎩
Film NoirSingle hard spotlight, extreme shadows. 1940s atmosphere.
🌃
Neon GlowPink and blue neon strip lights. Futuristic night city look.
🌅
Golden HourWarm sunset with cool sky fill. Extended multi-light version.
🌙
MoonlightCold blue-white night lighting. Serene and mysterious.
🕯️
CandlelightWarm orange point light from below. Intimate and atmospheric.

Extended Product Pack Ultimate

💍
JewelryMultiple small high-intensity sources for maximum sparkle.
📱
ElectronicsBalanced cool lighting for tech products. Clean and distraction-free.
🍽️
FoodWarm overhead key with soft fill. Appetising and natural.
💄
CosmeticsSoft beauty lighting. Flattering for packaging and skincare.
🚗
AutomotiveDramatic strip lights for smooth highlight streaks on curved surfaces.